﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameServer.Networking.Handlers
{
    class HANDLE_LUCKY_SHOT : PacketHandler
    {
        public override void Handle(Virtual_Objects.User.virtualUser User)
        {
            try
            {
                User.reloadCash();
                User.send(new Packets.PACKET_LUCKY_SHOT());
            }
            catch { }
        }
    }
}
